#201 SiL
SiL - The Silhouette Game Rotate the objects to match their silhouettes - sounds easy? SiL will test your perception skills and manual dexterity to the limit! With colourful stylised visuals, a sweet soundtrack and over a hundred brain-bending objects to match, SiL leaves other puzzle games in the shade! FEATURES - Instantly accessible with simple controls - Unlockable trophy objects - 3 different game modes - 100 different 3D objects - Flashy full-screen visual effects
Niko was the absolute backbone of SiL. During the development, Niko was the lead (and only) engineer assigned to the project. His past experience of five years working as the head of QA at Fathammer was constantly reflected in his work, meaning the structure and commenting of the game source code were given particular attention. This has benefited the game as it moved from GM to porting.
As the development work progressed, Niko displayed remarkable tolerance
for the dynamic re-specification of the game design, despite the tight
schedules and numerous changes in the game's logics. Every game
projects needs a Niko
to keep the Game Designer happy yet restrained.
To keep the flow of compliments
reasonably short, the rest of the Fathammer team agrees that Niko has a
great sense of humor, is a joy to work with,
and has a smile that appeals especially to elderly ladies who want to
pinch his cheeks.