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#50 3D Tilt-A-World
3D Tilt-A-World, a new mobile game from Super Happy Fun Fun, Inc., is a highly innovative pinball-style game that requires almost no button pushing. In 3D Tilt-A-World, the Ball's momentum is controlled by the player tilting their phone. Through camera based motion detection, tilting the phone forward, backward, left and right tilts the 3D playfield, which then moves the Ball. Designed by a veteran arcade designer, "Tilt" lets players steer their Ball through multi-tiered levels with maze-like paths, playfield puzzles, gems, and deadly falls in a race against time.
Category -
Most Innovative Game
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about
SUPER HAPPY FUN FUN
SHFF is a leading mobile games developer with
many titles in production with leading publishers including; Bandai,
Capcom, Blaze,
EA/Jamdat, Glu, Zingy and SkyZone. Releases include; Simon™, NFL Quarterback
Showdown™, Poker Superstars™, Slingo 2 Go™ and its own
Dark Castle™. In addition to its games work SHFF partners with mobile
innovators like Mobot, Jumptap and GoTV creating network intensive non-game
applications including mobile search, camera and location based. In Q3 2006
SHFF will directly publish its 1st game “3D Tilt-A-World”,
which uses innovative camera control, with Verizon and other major carriers.
Other SHFF titles include: ACE
YETI TRAPPER, SIMON, POKER SUPERSTARS, SLINGO, DARK CASTLE, DOGTOWN,
NFL QUARTERBACK SHOWDOWN, 1942, GHOSTS & GOBLINS and WHAC-A-MOLE
2.
SHFF
also develops non-game mobile applications and
back-end solutions.
Mark Stephen Pierce /CEO
Mark
has developed games for over 25 years, co-founded Macromedia, co-authored
DIRECTOR and created the original hit DARK CASTLE series.
His legacy
includes work in the early Macintosh market as one of three founders
of Macromedia where he co-authored Director the multimedia tool that
establish an industry. He was the designer/animator of the original #1
Mac hits Dark Castle and Beyond Dark Castle.
Mark joined Atari Games, Inc. in the late ‘80’s as Designer/Animator/Project
Leader and delivered the original arcade hits: Road Blasters, KLAX, Pit-Fighter,
Road Riot 4WD, and others. Over that five-year period at Atari Games,
revenues exceeded $79,000,000 from the sales of arcade titles that Mark
designed and animated. These properties have generated substantial additional
revenues from derivative versions for consumer platforms.
Mark became S.V.P. at Atari Games (Coin-op, the real Atari) in 1993 and
over the next seven years he led the turn-around at the leading US Coin-Op
Designer and Manufacturer from $10 million a year losses to profitability
of $10 to $17 million during his last three years of managing his $15
million dollar a year development budget for his staff of 125.
His Coin-Op Product Development group released the hit arcade games:
Primal Rage, Area 51, San Francisco Rush, Maximum Force, California Speed,
Gauntlet Legends, and Gauntlet Dark Legacy. Atari Arcade Products from
the teams that Mark led and managed, as Senior VP of Product Development,
generated over $325,000,000 in gross revenues. Derivative works of these
franchises continue to create substantial revenues in consumer software.
In 2001 he founded Austin based Super Happy Fun Fun, Inc. (SHFF) and
PC and Xbox titles followed from Acclaim and Bethesda Softworks and in
2003 they launched their first critically acclaimed mobile game Ace Yeti
Trapper.
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